New Grading System

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NotsoNaisu
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New Grading System

Post by NotsoNaisu »

I think that if the site's adopting this anarchy system of grading things, there needs to be a system incentivizing people to do the work. If no one has to do work then very few will ever do work and that creates an overflow. Updates are easy but applications take serious commitment and mechanics understanding to grade which is likely why they're untouched.

So I was thinking in order to support the new system (rather then just say it's a bad idea and this shouldn't be the model), I was thinking of a reward system. Work done for the site can be turned in for some kind of currency like every X applications leads into Y reward on the site.

Like every 10 Jutsu Registrations = 50 CP or something

I don't have any numbers figured out right now I just think that the current model isn't sustainable as is.
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Re: New Grading System

Post by Haru Wakabayashi »

I support this and have had the same thought. I think accepting and rejecting should both be rewarded. I’d say 5-10 for updates, 10-20 for techs or summons. And 40-50 for custom statuses or character apps off the top of my head. I doubt people wouldnintentionally abuse tgis but it could be dealt with if it starts to occur
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Re: New Grading System

Post by Jun »

I would like to reject this suggestion and the above comment and therefore to claim 50 CP.
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Re: New Grading System

Post by Haru Wakabayashi »

Lol perhaps 50 was too high, but 30 would be fair to go over a character app in detail I think
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Re: New Grading System

Post by Haru Haruhara »

My first thought is that it makes a weird loop where you check things for CP and make an update to claim it that someone checks for CP that you then check their update for CP, etc. If it's just Jutsu and Apps maybe.
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Re: New Grading System

Post by NotsoNaisu »

Haru Haruhara wrote: Wed Sep 02, 2020 10:03 pm My first thought is that it makes a weird loop where you check things for CP and make an update to claim it that someone checks for CP that you then check their update for CP, etc. If it's just Jutsu and Apps maybe.
And this is a good point!

And I should have uh elaborated a bit more on what I meant. This would be the thing that the Webmasters would be mainly in charge of. It could be like a monthly type thing (to keep the Webmasters from having to do a bunch of work all the time, but rather a once a month thing they divvy out) where people post links to things they checked that month and then claimed for whatever Reward Points they could use to get something back for their time.

I understand this suggestion might be dumb I just IDK. I think there should be an incentive for people to work. Being on staff used to be a give and take. You had bullshit to do, but you also got insider information and more say in how the game was run.

I'm not saying we need to go back to that. I'm just saying that the new system makes it a lot harder for people to get the bullshit part done, especially because not everyone understands how things work (because they weren't part of the design process and may not not fully understand it themselves). I think doing that work and learning those things deserves a little compensation in terms of the game, as if no one does it then the game sort of slows. Maybe someone can't play their character yet so they stop sticking around since they can't post anyway. Maybe they don't have the jutsu they wanted to use in their next thread so they just hover around until it does get checked.
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Re: New Grading System

Post by Haru Wakabayashi »

I think leaving updates out of it makes sense now that you mention it. Those are rarely delayed long and are usually straoghtforward. Techs, items, characters, custom statuses - that stuff though would be benefitted with a small incentive. To keep it simple I’d make it just a normal update to claim it. Making busy webmasters do more doesnt seem practical
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Re: New Grading System

Post by Senju Harusame »

I think this is a great idea, because what our current CP is is a way to progress your character based on activity. It's impossible to deny that approving things is a fundamental part of activity.

There does need to be some reward for doing this work, and this is probably the best way to go about doing it.

Under the assumption that this is only for:

A) Technique Registrations
B) Character Registrations
C) Summon/Puppet Registrations
D) Item Registrations

Then I think that this discussion is moving in a great direction.
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Re: New Grading System

Post by Reo Hokori »

I would add:

E) custom restricted item/tech/status registrations
F) Clan/Bloodline Registrations
G) Mastery/Legendary evaluations
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Re: New Grading System

Post by Reo Hokori »

So discussion on this seems to have stalled out, but it seemed like it had a generally positive response. I think we should get a vote on this soon, per the new forum rules, but it would be good to see if anyone else has any ideas before doing so. Here are the categories that have been mentioned so far, along with cp rewards. This would be for approval or denial with constructive feedback. CP amounts are just a starting place for discussion.

A) Technique Registrations: 10 per tech
B) Character Registrations: 30
C) Summon/Puppet Registrations: 10
D) Item Registrations: 20
E) custom restricted item/tech/status registrations: 20
F) Clan/Bloodline Registrations: 20
G) Mastery/Legendary evaluations: 30
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Re: New Grading System

Post by Isao Nakamura »

I'd put summons and puppets at 15. There's some cross reference and math involved there.

Items are fairly simplistic now and could stand to match techs. 10 would be okay but I think I'd prefer 5, just because I've been able to blow through tech regs much quicker than, say, characters.

Characters are definitely the most time consuming, imo. But I still think 30 is a bit high per reg. Maybe 20 instead?

Clans, I think, could match characters at 20.

I haven't seen mastery evaluations done before so I can't really say with certainty how difficult or time consuming those might be.

Now what would be the specific criteria for these rewards? The simple, look and approve type of regs make it simple, of course, but what if there are corrections needed? Is there only a reward if we see the reg through to approval or is it per evaluation?
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Re: New Grading System

Post by Haru Wakabayashi »

I’m fine with your suggestions for reward adjustments. Your last point is the trickiest and makes me rethink this slightly. Perhaps giving 5 pts per post leading up to approval to at least slightly encourage/reward thoughtfulness in the process, plus the stayed amount upon final approval would work. Thoughts?
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Re: New Grading System

Post by Haru Haruhara »

A) Technique Registrations: 10 per tech
This is way high, imo, most people post 2-3 at a time. I'd probably say something like 10 per 3 checked. Most techs can be quickly glanced over.

B) Character Registrations: 30
Still high, imo. I'd do like 15 maybe, 20 if you have to do multiple follow ups. The only things you need to do for character regs really are plug in the math and check SAs.

C) Summon/Puppet Registrations: 10
I think puppets are easier than summons so maybe 10 per 2-3 puppets and 10 per summon. Maybe 15 if the summon has custom techniques as well.

D) Item Registrations: 20
I'd say 5-10, items have pretty strict no's and a lot of precedence to draw from so they don't seem that difficult.

E) custom restricted item/tech/status registrations: 20
I'm inclined to agree since custom statuses are often how to make not-naruto things in naruto.

F) Clan/Bloodline Registrations: 20
Agree, it's a lot to check if someone actually does it.

G) Mastery/Legendary evaluations: 30
Agree, those things are big pain.

H) Now what would be the specific criteria for these rewards? The simple, look and approve type of regs make it simple, of course, but what if there are corrections needed? Is there only a reward if we see the reg through to approval or is it per evaluation?
I'd say through approval/denial.
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Re: New Grading System

Post by Haru Wakabayashi »

Sounds like I was a little high in my initial estimates of some of these. How does this look?

A) Technique Registrations: 5 per tech

B) Character Registrations: 15

C) Summon/Puppet Registrations: 5 per puppet, 10 per summon, custom summon techs rewarded as normal techs

D) Item Registrations: 5

E) custom restricted item/tech/status registrations: 20

F) Clan/Bloodline Registrations: 20

G) Mastery/Legendary evaluations: 30

I'd suggest 5 cp for each post with constructive suggestions, + the stated above amount when final approval (or complete denial due to just being a horribly broken idea) is given.
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Re: New Grading System

Post by Senju Harusame »

I would like to suggest perhaps a threshold. I liked Naisu's original idea of so much CP per X amount but I'd suggest that you do something like:

(Where x is the amount of CP per whatever registration is the highest.)

1-3 Fully Completed Checks (which is either when something ends in either approval or denial, as required) = x

And then you use the highest amount out of the approvals you have made. I only suggest this because I wonder if we might see people gaining "too much" CP from approvals alone.
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Re: New Grading System

Post by Austin »

Is additional CP necessary after posting values have already been doubled? I'm not necessarily saying it isn't, just that it changes the math. I don't know how much CP a person would gain in an average week based on the number of apps they check.

Do we assume some people would be getting 100+ free CP each week from this? 400 a month? That's over 4,000 per year before taking into account any holiday events, weekly quizzes, and actual posts done.

If you want to go this route, I think a cap of some kind if probably necessary.
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Re: New Grading System

Post by Haru Haruhara »

I don't think it's personally necessary and I also think it promotes some weird race to check things just to get CP for it. It can also just be a lot of collusion by not posting until your bud is ready to check so you just swap CP back and forth. If it's something people feel needs to be done I second a cap but I'd want a low one, probably low enough that it just wouldn't be worth it to the people advocating for this in the first place.
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Re: New Grading System

Post by NotsoNaisu »

Austin wrote: Sun Sep 20, 2020 12:28 am Is additional CP necessary after posting values have already been doubled? I'm not necessarily saying it isn't, just that it changes the math. I don't know how much CP a person would gain in an average week based on the number of apps they check.

Do we assume some people would be getting 100+ free CP each week from this? 400 a month? That's over 4,000 per year before taking into account any holiday events, weekly quizzes, and actual posts done.

If you want to go this route, I think a cap of some kind if probably necessary.
The idea was more just a reward system for checking things rather than it specifically being a cp reward. There’s materials, cp, fame. Plenty of systems that could be used in a reward system for checking things.

Low-Tiers would be materials, Mid-Tiers could be cp or an MWF point.

The rewards would be fished out based on a monthly basis or something.
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Re: New Grading System

Post by Kirin »

I was about to say something, but dawn beat me to it. This is just gonna create some toxic race to check x/y in haste to get cp/materials/anyreward. I see why it is suggested and on hindsight it doesn't look like a bad idea but...yeah It's a no from me :V.
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Re: New Grading System

Post by NotsoNaisu »

I suppose that's a fair critique from you/Austin/Dawn. I personally don't think our memberbase is tryhard enough for us to worry about that if the system was carefully constructed but...

I can understand those who don't.
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Strength: Masterful (+1 Tier w/ Buki Master)
Constitution: Proficient
Stamina: Masterful
Reflex: Masterful (+2 Adv w/ Sig Style)
Coordination: Proficient (+1 Tier w/ Buki) (+2 Advs w/ Nin)
Wisdom: Masterful (+1 Tier Precog)

Tracking: Epic

Fighting Styles: Bukijutsu Specialist (MOO I'm a Cow with Chains), Ninjutsu Expert (60 SP, Half Handseals, Primary Element Non-Elemental) Genjutsu Adept (sealless Kai B-, hidden B-)

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Re: New Grading System

Post by Isao Nakamura »

Put a low weekly cap on it, then. You can get, say, 5 CP per registration up to 25 CP total for the week. Everyone is posting only one update a week to claim it and if even just 5 people participate, that should still be enough to keep things from falling behind.
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Re: New Grading System

Post by Jun »

Put like 5 bucks on it.
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