Though there are a number of metrics by which a character can be reasonably categorized in some form or another, there are three primary methods of categorization that impact gameplay: character rank, Renown, and Class. Each of them exist as a means of defining a character's progression through their story, as well as the extent of the influence their story has over that of others.
Character rank is a feature primarily dictated by two considerations: choice at registration and in-character accomplishment. Each village has one kage and two ANBU slots available. Aside from this, a player may register a character of any other rank (genin, chuunin, tokubetsu jounin, or jounin). A player may also register an unaffiliated character or missing-nin that is not associated with a village, though these characters may only be registered at up to B-rank (jounin equivalent).
A comprehensive list of rank slots available, open, closed, and occupied in each village can be found here.
As with Origin, selection of character rank plays a large role in determining many other features of that character; not only does character rank influence a character's story in terms of both content and that character's place along the overall arc of their development, but it influences a character mechanically. Representative of the degree of experience that characters of a rank possess, a character will be granted an initial amount of CP, to be spent at registration (though CP unspent at registration is kept).
Characters at or above the rank of chūnin, at or above the rank of ANBU, and at the rank of Kage may elect to register with a Special Ability (hereafter referred to as an "SA") without an accompanying Flaw (note that this is cumulative; a character registered as a tokubetsu jōnin may also register with an SA without an accompanying Flaw, but an ANBU may register with two SAs that lack accompanying Flaws).
Characters registered at or above the rank of tokubetsu jōnin also receive an additional MWF point. You may only create up to two characters that are Jonin rank and higher.
Each character begins with three choices from the list of starting equipment. You may pick the same item more than once. The items you choose refresh at the start of a new topic, provided the new topic is not immediately linked to a preceding one. The list is as follows;
Note: You can always change your selection of pouches through your updates while in a friendly village.
- A quiver of twenty arrows or bolts
- A pouch of twenty senbon
- A pouch of twelve shuriken
- A pouch of ten makibishi
- A holster of six kunai
- A pouch of five smoke bombs or flash bombs
- A pouch of three exploding tags
- A holster of three scrolls
- Two fūma shuriken
- A length of rope, wire, or chain
- A vial of Generic Poison
- A bow or crossbow
- A melee weapon of your choice
Noting the above, the starting resource allocations for each rank are as follows:
- Genin (4,000 CP)
- Chūnin (6,000 CP) 1 SA without a Flaw.
- Tokubetsu Jōnin (7,000 CP) 1 SA without a Flaw, 1 additional MWF point.
- Jōnin (8,000 CP)] 1 SA without a Flaw, 1 additional MWF point.
- ANBU (9,000 CP) 2 SAs without Flaws, 1 additional MWF point.
- Kage (11,000 CP) 3 SAs without Flaws, 1 additional MWF point.
Similarly, characters registered at or above the rank of jōnin gain the ability to take on a group of students as that group's "sensei". This provides an additional 10 CP per post in training, both for the sensei and for their students. A character may only have one sensei at a time, and may only be the sensei for one group at a time.
A character can be promoted during play by their village's leader, and a village's leader may designate a successor in the event of their retirement or death. The number of slots available for a character's rank at registration does not dictate the eligibility of a character for promotion. A character may also become eligible for promotion without the express command of their village's leader, though the village's leader still wields ultimate authority over all promotions. A village's leader is allowed to dictate which ranks are exempt from automatic promotion. A village's leader is also permitted to prevent specific characters from automatic promotion to any rank (this is usually done in instances where a character has lost the trust of their superiors in some way).
The requirements for automatic promotion are as follows:
- For a character to be automatically promoted to chūnin, they must obtain 800 CP in the field, and must complete a minimum of six (6) missions, with at least one of the missions being of C-Rank or higher.
- For a character to be automatically promoted to tokubetsu jōnin, they must be of the chūnin rank, they must obtain 1,000 CP in the field in the course of completing missions of C-Rank or higher, with at least one completed B-Rank mission or higher, and they must possess a Specialist rank in a Skill or a Masterful Attribute.
- For a character to be automatically promoted to jōnin, they must obtain 1,600 CP in the field in the course of completing missions of C-Rank or higher, with at least one completed B-Rank mission or higher, and they must obtain 600 of that CP must come from PC missions. A character may be automatically promoted from chūnin to jōnin, skipping the intermediate rank of tokubetsu jōnin, in which case the requirement for CP acquired in the field is 2,600 rather than 1,600.
- For a character to be automatically promoted to ANBU, they must either qualify for automatic promotion to jōnin or must already be of the jōnin rank, must obtain 1,200 CP in the field from PC missions, though note that the PC missions cited in the request will be evaluated to ensure that they were sufficient to warrant promotion.
As a representation of a character's growth, promotion in rank has mechanical effects in a manner similar to registry. Characters promoted to a rank that would, at registration, granted them the ability to register an SA without an accompanying Flaw, are eligible to do the same (i.e. a promotion to the ranks of chūnin, ANBU, or Kage grants a character the ability to register as many SAs without Flaws as a character that had initially assumed that rank would have be). Characters eligible for this upon promotion may elect to instead remove an existing Flaw from their character, though the removed Flaw is as subject to approval as a new SA would be.
Characters promoted to the rank of chūnin, ANBU, or Kage may choose to forego their eligibility for an SA without an accompanying Flaw to instead receive the difference in CP between their TCP and the amount of CP that would be given to a character that had registered at that rank (e.g. a character with 8,000 CP that had been promoted to the rank of Kage could choose to receive 3,000 CP instead of an SA without an accompanying Flaw).
Characters promoted to the rank of tokubetsu jōnin or higher receive an additional MWF point.
Techniques and Rank
The ability to learn, train, and teach techniques of various rank is associated not only with a character's experience, but also with the training that they have received that is associated with the tasks of leadership.
Characters begin with techniques of each Skill that they possess, as well as those of Skills that they do not possess that their Origin would allow them to train, up to their rank of registration. For genin, this is all D-Rank techniques and below; for chūnin, all C-Rank techniques and below; for tokubetsu jōnin, all C-rank techniques and below, as well as all B-rank and below for their designated Skill of expertise; for jōnin, all B-Rank techniques and below; for ANBU, all A-Rank techniques and below; for Kage, all S-Rank techniques and below.
Genin, as a result their lack of experience and shallow degree of training, are unable to learn A-Rank and S-Rank techniques unaided without meeting certain conditions. Genin cannot learn A-Rank techniques unless they are taught by another character (a mentor of some sort; usually a sensei or another high-ranking shinobi of their village), possess at least Proficient Wisdom, or possess at least 5,000 TCP. Neither genin nor chūnin are able to learn S-Rank techniques without a mentor, at least Masterful Wisdom, or at least 7,000 TCP. These conditions are also delineated under the Wisdom guidelines
near the bottom of the Attributes page and under the Class section near the bottom of this page.
Note again that, in addition to proper character rank (or mitigating Wisdom or TCP), a character must possess at least the Novice rank in any Major Skills to create custom techniques of up to B-Rank, at least the Adept rank in any Major or Minor Skills for which they would like to create custom techniques of up to A-Rank, and at least the Expert rank in any Major or Minor Skills for which they would like to create custom techniques of up to S-Rank.
Characters that have registered at or previously been promoted to a rank do not receive the benefits of being promoted to that rank or any ranks below it if they have been demoted below a previously-held position.
Characters that are unaffiliated with any village can neither be promoted during play by their village's leader (as they lack a village) nor be promoted automatically by completing missions for a village (again, as they lack a village). As a result, the rank of all unaffiliated characters is directly tied to their Renown.
The template used for requesting automatic promotion is identical to that used for most other updates, including those for promotion performed in-character, and is found here.
Information on the ranks and types of missions can be found here.
Information on "CP earned in the field" can be found here.
Renown, unlike character rank, is affected exclusively by events that occur in-character. It is a score determined by evaluating the sum total of a character's earned Fame and Infamy, and is used to determine a character's overall recognizability within the world. Renown (and whether that Renown is primarily composed of earned Fame or Infamy) is not tied inextricably to a character, as are the points that are used to represent Fame, Infamy, or CP. Instead, Renown and its composition are tied to the alias relevant to the events that garnered a character the associated points.
In some cases, this will mean that a character may go completely unrecognized by their given name, because all of their Renown will be associated with an alias. In many cases, this will mean that a character must adopt an alias and a disguise in order to pass unnoticed. Should a character's alias and their true identity (or another alias) become broadly and publicly associated, the two will be treated as one for the purposes of the association of Renown.
Ranks of Renown
Rank 1: Unknown
(600) recognizable at sight by those of at least chūnin rank in their village, or by those that possess at least Legendary Wisdom.
Rank 2: Known
(1,200) recognizable upon sight by characters within their village, or by those that possess at least Epic Wisdom.
Rank 3: Well-Known
(2,400) recognizable upon sight by those with at least Masterful Wisdom.
Rank 4: Veteran
(3,600) recognizable upon sight by those with whom their village has had a history of conflict.
Rank 5: Distinguished
(4,800) recognizable upon sight by those with at least Proficient Wisdom.
Rank 6: Hero or Villain
(6,000) all know of them, and either hail them as a savior or a demon. They are regarded as a Hero if their Renown is primarily made up of Fame, and a Villain if it is primarily made up of Infamy. Those with Poor Wisdom might recognize their name (but would not know or remember hearing of their abilities, style of combat, or even if their Renown is made primarily of Fame or of Infamy).
Ranks of Unaffiliated Characters
Unlike characters associated with villages, unaffiliated characters' ranks are not determined by a leader with the power to promote or demote them at-will. Instead, their ranks are determined by their actions' influence over the opinion that others hold of them. Those with the ability and initiative to increase their Renown may find a greater potential for upward mobility among the ranks of the unaffiliated, though the increased reward comes with an associated risk. Higher-rank unaffiliated characters, even if just in alias, have necessarily-greater visibility, and are regarded as dangerous to society as a whole for their lack of oversight; characters that eschew their villages can expect to typically be hunted.
The ranges of Renown that determine an unaffiliated character's rank are as follows:
Active Character Points
- D-Rank (0-199)
- C-Rank (200-749)
- B-Rank (750-1,499)
- A-Rank (1,499-2,499)
- S-Rank (2,500+)
The cap on a character's ACP is increased by a number equal to their Renown, up to a total of an additional 5,000 ACP (for an ultimate maximum of 20,000 ACP). Note that this process does not grant CP to spend, it simply increases the maximum amount a character is allowed to spend. For example, if a character has 2,500 Renown, their ACP cap is 17,500.
Class is heavily associated with character rank, though the two are not synonymous. Class and the perks associated with it, at various intervals, are the category of character progression most heavily associated with a character's actual moment-to-moment progression, as it relates most directly to CP. Most characters are of the Standard Class at registration. Characters of the Kage rank at registration and those that opt to forego the SA without an accompanying Flaw upon promotion to the rank of Kage automatically qualify for the Epic Class and all associated perks.
Note that the perks granted by a character's Class alter some of the limitations on how a character may train techniques, but that (unlike the perks granted by character rank or Renown, which are permanent) perks' effects may be lost. If a character's TCP is reduced below an amount that would qualify them for a particular perk, they lose access to its effects. A character may not regress Class in this manner (a character that has advanced to Epic does not become Standard if their TCP is reduced below 10,000, but they would not qualify for the perk at 11,000 TCP even if they had previously).
A majority of those who fight, live, and die are of some varying degree of experience, but few from among those ever truly mark the world. Though even most in the leadership structure of the shinobi villages boast an incomparable amount of talent relative to their genin counterparts, at the end of the day, they are but the Standard.
At 4,000 TCP, D-Rank techniques no longer have a word-count requirement to train.
At 5,000 TCP, genin may learn A-Rank techniques without being taught or possessing at least Proficient Wisdom.
At 6,000 TCP, C-Rank techniques no longer have a word-count requirement to train.
At 7,000 TCP, genin and chūnin may learn S-Ranks without being taught or possessing at least Masterful Wisdom.
At 8,000 TCP, B-Rank techniques no longer have a word-count requirement to train.
At 9,000 TCP, A-Rank techniques no longer have a word-count requirement to train.
Those who are able to combine monumental amounts of effort, indomitable will, an inordinate amount of luck, and often a great degree of skill in battle are the few that manage to rise to the top of a world enveloped in conflict. From among that group are those that lead the shinobi villages of the world, as well as those tasked with defending it. Similarly, from among that group are those that reject the authority of nations; removed from the petty criminals, those who can truly resist the intervening hand of shinobi are the only truly independent individuals in the world. They are Epic.
At 10,000 TCP, a character advances to the Epic Class, and is allowed to make a selection from the Restricted Techniques
At 11,000 TCP, S-Rank techniques no longer have a word-count requirement to train.
Every so often, there are those in a generation who truly excel; those who become more than just shinobi, and more than simply famous. They are those whose power is not only respected in its own time, but throughout the annals of history. Hailed as champions with strength or skill to make and unmake countries, either as Kage or those who could rival Kage, should they so wish, they are those whose stories will be told even hundreds of years later. They are Legendary.
In order for a character to advance from the Epic Class to the Legendary Class, its player must make a Legendary Advancement request. Upon advancement to the Legendary Class, a character is allowed to make a selection from the Restricted Techniques
list. In addition, characters of the Legendary Class are universally recognisable, regardless of their Renown or the Wisdom of others. Legendary characters are typically known and recognized by a single pseudonym (for some, this is a title associated with their Legendary Moment, while for others this is simply their name).
The template for this request can be found here.
Note: Any reference made to training techniques with no word count means that they do not have to be trained IC. It must still be claimed in your updates.